TEAM

Our Top Management

Inbarasu G (Managing Director)

A Computer Science Engineering graduate, had a vision of starting his own startup. After working in Top MNC’s as Game Developer urged him to make his vision a mission. It was an eagle’s view then that we won over a huge audience today. He has a great potential to lift HFG to greater heights.

Prabakaran E (Delivery Head)

Serve as the primary point of contact between HFG and it's Clients. He's also responsible for service design representing the perspectives of governance for each IT service delivered by HFG Entertainments. He has created and administered service metrics for IT services delivered by internal and external resources and ensured standardized service metrics are defined for each IT service.

Viswa Vijay (Chief Executive Officer)

Performing specialized financial research and organizing customer services operations data to support the efficient and timely completions of transaction computations. Additionally, is responsible for providing assistance in the development of what-if product/pricing scenarios and trend analysis.

THE BEST TEAM MAKES THE BEST GAMES

BUSINESS MANAGERS

Our Business Mangers plays the most important role in identifying new opportunities for growth in current and prospective markets. They perform regular employee evaluations to determine areas of improvement. They design business strategies and plans to meet the company goals. They develop a comprehensive company budget and perform periodic budget analyses. Adding to all those, they gather, analyze and interpret external and internal data and write reports

GAME DESIGNERS

Our Game designers are usually the ones working hard in the pre-production stage. They come up with storylines, characters, gameplay experience, art, and animation. They indicate how each element of the game should look, starting from the user interface and ending with publishing the product. They are capable of expressing their creative ideas to artists, animators, and developers and get the work done.

ARTISTS

Our Artists are responsible for the style and look of a game. They are the first to draw the environments, puzzles and game characters. Working with a brief from the game designer, their sketches are used to help the graphic designers, animators, developers and publishers understand how the game will look. The drawings of our artist are a vital part of the game’s development as they are the starting point of all the artwork

GRAPHIC DESIGNERS

Once the artwork is done, they are forwarded to our Graphic designers. They now hold the whole responsibility of carrying over the layout to a color filled environment. Our Graphic designers combine art and technology to communicate ideas through image. They may use a variety of design elements to achieve artistic or decorative effects. Our Graphic designers keep them up to date with the latest software and computer technologies to remain competitive.

ANIMATORS

Our animators are responsible for making digital art to speak with the players through motion. They make the game character movements, object & puzzles animation and give life to the background. They are specialists in software tools like Adobe Flash and after-effects.

DEVELOPERS

At the very core, our game developers take the vision of game designers and bring it to life. They use computer code to create the programs that a computer, or smart phone can read to run the game. The lead developer heads the developing team, assigning jobs and managing the entire development process. Working closely with game designers and graphic designers, they bring life to the core idea of the game designers and give life to the game through codes.

TESTERS

Once the first code is written our testers will start playing their part and their responsibility will increase as the game progress towards completion. Not only do our testers play the game and report errors, they instead stand out from the player’s point of view, and they monitor the game experience they received during the testing process. This enables them to identify subtle errors, which can be enhanced to the player's best experiences. They follow the game at all levels, from alpha to beta to release. Their role doesn't stop even after the release of the game.